Details
Format: PS3, Xbox 360
Origin: UK
Publisher: Sierra Entertainment
Developer: Swordfish Studios
Release: Q3
Genre: Action-Adventure
Players: TBA
“50 Cent: Blood On The Sand will have everything my fans are looking for in a 50 Cent game,” explains former king of US hip hop Curtis Jackson – ‘Fiddy’ to his friends.
An ambitious boast, perhaps, but when you consider the phenomenal sales that greeted the release of its execrable predecessor, 50 Cent: Bulletproof, it becomes clear that Fiddy’s audiences are hardly the most demanding of individuals. Evidently, the only thing that 50 Cent fans are “looking for” is that the man himself is in it. After that, all sins are forgiven.
So, is 50 Cent: Blood On The Sand the proverbial dead horse – flogged, knackered, and ready for the glue factory? The intelligent reaction is an immediate yes, and more studied observation only supports our suspicion. Take the plot (and we use the term in the loosest possible sense): Fiddy and G-Unit are playing a show somewhere in the Middle East -with any luck Sierra will sidestep a public relations disaster and keep the location non-specific – but the promoter refuses to pay. After threatening said promoter with violence, Fiddy is instead given a valuable, diamond-encrusted skull as payment, but just as they are about to fly back to America, Fiddy and G-Unit are ambushed and the skull is taken. Never men to let a show of such flagrant disrespect pass without seeking bloody vengeance, Fiddy and G-Unit begin a minor war to uncover the mystery of a skull they never really wanted in the first place.
Blood On The Sand developer Swordfish Studios is taking over where Bulletproof left off – by very wisely starting from scratch. This isn’t a sequel; it doesn’t follow the story of Bulletproof, and is, according to its producer, Aaron Blean, “More exotic, more Hollywood blockbuster.” It is an immediately more appealing angle than the inner-city grime and squalor that went before, and Blean revealed to MTV that improved gameplay is top of the agenda. “The first thing people are going to notice is not only the visuals and how incredible the environments and the game models took,” he claimed, “[but also] the controls and the artificial intelligence will be much, much better than the first game.”
That may be far from an Olympian challenge, but with drop-in drop-out co-op vehicle sections and a gameplay philosophy that has been rather crudely branded ‘Gears Of 50′, there is a definite chance that 50 Cent: Blood On The Sand won’t be the abomination that the sensible part of our brain insists it will be. A sly, self-aware satire, or a horribly misjudged, borderline racist monstrosity? To be honest, we’re happy either way.